PIC Learning Outcome Game Jam
PIC 101
Idea by Hazel
You are a professor / instructor at Pratt, you are asked to teach a PIC course. An interactive novel of coming up with the course and syllabi.
- In the game, the player has seven days to come up with a PIC course and the three projects that the students will be working on throughout the semester.
- The game will mostly take place in the player's office (or wherever with a desk and shelf), the player can research and gather information through the files they have on their desktop, the internet, or the books on their shelves.
- The player has to make right choices on the events that happen throughout the game, in order to create the perfect PIC course that aligns with the learning outcomes. By the end of day 7, the player will have the "good" ending (successfully teach a class) and several "bad" endings.
Chronology
Idea by Elaine
Time-travelling to various different points in time in order to solve puzzles to progress a plot-driven story
- Different items will be found in different timelines for the player to take and use collectively. However, all of this will still make sense in the final actual linear timeline when pieced together - there will be no created paradoxes.
- Non-linear format, characters can exist between hundreds of years of difference - character interactions change depending on existing knowledge that the player has uncovered.
- There is an overarching plot but it only comes together at the end. There is information that is revealed by other characters that don’t make sense initially, leaving for the player to come up with theories - which will constantly change.
- As the player progresses there is a “timeline” that will be filled out for the player to check as they play.
- RPG type of game/single player
- Only one ending - all varying timelines tie back up to the main branch.
- Each player will have their own unique experience depending on how they choose to go about their game - they can choose any timeline to visit first, thus unlocking new information/items in their own order.
Learning Outcome
- Students will be able to adapt and apply skills, abilities, theories and methodologies gained in one situation to new contexts and situations.
Adaptability to apply new information to other timelines that they visit - such as foreseeable future, potential to change the already occurred past, etc, in the face of progressing the plot that may not have seemed obvious before.
- Students will be able to make connections across disciplines and perspectives.
Different perspectives from the characters living within those contained timelines as the player themselves will ultimately have more knowledge as a traveler - will have the ability to make use of them.
- Observe your process / Track how you learn
Timeline for the player to check their nonlinear process - allows for the player to see that they are missing pieces, but not what they are missing
Who’s there?
Idea by Ben
You're stuck in quarantine in an apartment by yourself, but you keep hearing someone else moving around the apartment
Outcome
The game does not track changes or items for you- it will require observation to notice changes and will take multiple plays to get different outcomes
The ability to play the game from different perspectives gives an opportunity to try the game from different angles.
Look for evidence of unknown person
Evidence will point to different rooms, but they are always just out of sight
The rooms are connected in a specific order, but certain items let you change their order or randomize it
The hidden person will sometimes change room order too
You can play as the person and avoid the apartment owner
When the apartment is completely different than it starts, the game starts from the beginning
Rooms:
Kitchen, Bathroom, Living Room, Office, Bedroom, Closets (3)
Different unknown persons to discover: a doppelganger, your cat that you forgot about, a ghost, no one, your high school principal, the apartment is alive